![]() While this subject is not utilized enough throughout the game, the player will find themselves in some unique situations where they must prioritize certain groups over others knowing the importance the resource has for their own survival. The Kobliad themselves are a dying species due to Deurideum’s low quantity in the universe, and the Federation has found itself bartering for the resource. Rydek also is half-Kobliad, which means she must receive daily doses of Deurideum to survive. In Star Trek: Resurgence character models look lifeless and expressions don’t always match up with the tone of the room. ![]() While stellar graphics is by far not a necessity to make a great interactive adventure, they can be a large distraction if the surrounding elements are also struggling. It's scenes like these that break the immersion and usually look goofy, and there is one particularly odd situation toward the end of the game that doesn't make any sense logistically. They will then open the door as if the five to six armed goons were not behind them only moments ago. It does not help that oftentimes the proceeding cutscene will display the character model adjusting from crouching to standing in the same room as the enemies. Clearly, Resurgence is not attempting to be a proficient stealth game, but similar to the tricorder, the game includes stealth situations far too frequently. Stealth doesn't fair much better with its bare bones implementation, and a majority of times the player can simply run past the enemies to start the next cutscene. Unfortunately, the tricorder gameplay and other irritating tasks often create a disconnect between the actions of the player and the story Resurgence is attempting to tell. This wouldn't be as large of an issue if the player did not have to use the tricorder so often or if the goals presented to the player were more than highlighting a single object to progress the story. Controlling character models is already bulky and oftentimes not precise, and combining this with the tricorder, and other frustrating events such as the poorly designed flying mechanics, results in a huge chunk of the experience being directed towards fighting the game’s own limited mechanics. ![]() ![]() However, the camera zoom in the first person is quite limiting. When using the tricorder the camera switches to first person and the player must stay within this perspective to identify whatever item or chemical leak they are looking for. But this oftentimes boils down to the player simply walking in a certain direction until prompted to shine their tricorder on random objects for potential information. A majority of these moments will be set up as an investigation to explore potential solutions to whatever problem Starfleet currently faces. For example, the player will oftentimes walk around the Resolute or new planets in between narrative beats. But Resurgence often prioritizes its clunky gameplay instead of putting more faith into its story.Įven when the game delivers tense galactic situations, its tedious and outdated moment-to-moment gameplay disrupts any momentum the narrative tries to create. After all, the backbone of successful interactive narratives is the ability to create an immersive world by relying on writing, character performances, and morally-challenging decisions. In theory, this setup should allow the player to explore two intriguing perspectives on the Federation, while establishing bonds with a unique cast of characters. Rydek is new to the crew and must prove herself to the more experienced members of the ship, while Diaz is an engineer trying to make his way in the galaxy. The initial character is First Officer Jara Rydek and the second is Petty Officer Carter Diaz, who provides services as an engineer for the USS Resolute. Star Trek: Resurgence is an interactive narrative adventure that will put the player in charge of two protagonists. While Star Trek: Resurgence carries certain levels of this, its overall performance and mechanics feel like a game developed several generations ago. The futuristic tale of the Federation usually touches on social themes and positive outlooks on hope and diversity with the science fiction setting enriching its characters through political and personal relationships. Star Trek is one of the few iconic IPs that almost any could identify from the name alone.
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